|
Post by rolandmurat on Nov 8, 2015 10:51:32 GMT
Despite my best intentions of really cracking on with the painting and smashing my target it didn't really happen. But I did repair and complete the Spriggan. So target achieved. I even did the base so go me.
Time for a gaming pledge.
I'm sticking to the 'jack theme again. This time I want to try and find a way of using it effectively. The spriggan is a good offensive tool but I don't tend to use it properly and it gets wasted. Patience required I think and an improved reading of the situation. Lets see how I get on with that...
|
|
|
Post by rolandmurat on Nov 19, 2015 22:01:56 GMT
I got my game in for this pledge and I tried something new. Conventional wisdom says only run a single Spriggan bt I opted for two. Why? Well I worked on the basis if I need to throw them in piecemeal then I've got two chances to get things right and see how they do. That was the theory, and it might have worked but for the crushing defeat that was heading my way.
I misjudged a charge with one Spriggan, meaning it fell short. But only my widowmakers really got into the game against pTom's Cygnar; shooting up a light jack but failing to get the kill. With a horde of jacks and light cavalry there was a distinct shortage of suitable targets for them so I think they did pretty well. Other than that after some initial skirmishing Tom fired off his earthquake spell and my caster fell over. She never got up thanks to a hail of gunfire from the cavalry. Game Over.
After a quick chat with Tom about how the game had gone we reached the conclusion I was out gunned, out speeded and there was little (if anything) I could have done to stop the kill when it came. Sure I could have played the second turn a bit better but the scenarios force aggressive play and I moved up into danger.
Its become a bit obvious I've focussed a lot on the negatives - the lack of a story element, the poor castings of the models and the constant defeats where I'm not even in the game. Ok the losing I can do but not the other things. I was thinking what I'd do for the next pledge - which has to be about painting - and I just wasn't inspired. Overall, whilst I'm happy to have the occasional game I just don't think Warmachine is for me. I'm simply not, to repeat my earlier point, inspired by it.
So there won't be another pledge. I might pick the odd thing up and play some more games but I won't be religiously working towards building up a tournament ready army as I'd orginally intended. Like many others that started down this path, I too will fall by the wayside.
|
|
|
Post by alec on Nov 20, 2015 0:19:29 GMT
I think with WMH there is a bit of a learning curve where you'll lose a fair amount of games and then suddenly remembering all the things you done before you start pulling the wins in. When I started off it was really disheartening, even more so constantly hitting a brick wall when people brought hard counters to what I said I hoped to play and learn. Yep, those types are out there The relaxed occasional game approach however will still have you learn and might after a bit of a period interest you in it again though. Ever fancy a game give me a prod
|
|
|
Post by tkaic on Nov 20, 2015 7:12:37 GMT
What I found from the game was what I'd suspected so far...Legion and Mennoth wee all over cygnar. Well, the way I play Cygnar.
This was the first (non circle) game my ranged attacks weren't (a) under powered and (b) out ranged. And the assassination was on because unlike Circle and Mennoth your Khador list didn't just shut down magic/knockdowns.
I think if I'd had gun mages rather than blazers it would have been a closer game. The boosted damage shot of the blazers made the difference and single wound, low armour mages would have been easy pickings for your widow makers (high DEF withstanding of course).
|
|